Archive for April, 2008

Airport of Seattle

I’m back from Seattle

Ok, so it’s been a week since I’ve been back, but with all the school catching up I needed to do, I only now got time to write this. If I could only use one word to describe my trip, I’d use the word awesome.

After a long flight, with a one night delay in New York, I finally arrived at the Seattle-Tacoma airport.

Seatle Tacoma Airport

After a short ride on the bus I was downtown Seattle, and really excited about what I saw. I walked around the city and went sightseeing for the rest of the day, where I saw the Space Needle, the Pike Place market, the original Starbucks, and other places.

Space Needle Downtown Seattle P1040005

Pike Place Market Seattle Library  P1040017

Original Starbucks Westlake Center  P1040349

 

Monday morning, I went to the Washington State Convention and Trade Center, registered for the summit, and then quickly went to check-in at the Renaissance Hotel. Back from the hotel, we were served lunch, and then Toby Richards, Colleen Hunter-Gale and Sean O’Driscoll gave us a few words. After these talks, we got a chance to meet up with our regional MVPs and our MVP leads during a reception and (a very tasty) dinner. Here I got to meet my MVP Lead, Petru Juchovschi, and other Romanian MVPs.

Lunch Romanian MVPS

After desert, I went over to the U.S. area, and sat down with my fellow XNA/DirectX MVPs and had a great time. I finally got to see Nick, George, Andy and Michael in person, together with a few other DirectX MVPs, and their MVP Lead, Eric Sassaman.

The Collest MVP bunch at the summit Ziggy and ZMan

Eric stamped by Andy Eric walking away unknowingly

When the night was done, I went back to my hotel room, and slept until morning.

Before sleep After sleep

Tuesday morning we started off towards the Microsoft campus. I must say I was very excited to see it, and really liked how the campus looked.

Microsoft Microsoft Conference Center Bill and Steve

near Building 85 B85

I looked around a little at the Microsoft Conference Center and then took a bus to Building 85, which is a sort of a cooler version of Area 51. Some people can go in, extremely interesting things go on inside there, but you can’t talk about them once outside. This is where we met Dave Weller and the XNA team, and here we had some awesome discussions. In the evening, we went to Jillian’s with the XNA team and had fun talking to them over a drink.

P1040250P1040252

MVPs + XNA Team MVPs + XNA Team The Shawn

MVPs + XNA Team MVPs + XNA Team

Wednesday we had even more discussions, which were followed in the evening by the Attendee Party at the Experience Music Project and Science Fiction Museum. After a walk through the museums, I met up with the other XNA MVPs. We got to eat, drink, talk,  listen to people doing karaoke with a live band, and then finally watch, boo and cheer Jim and Ziggy as they showed they expertise in the skills of Rock Band.

Cowabunga! I'll be back! P1040301

P1040333 Yay! Boo!

Yay!

The last day, Thursday, we got keynotes from Ray Ozzie, the Chief Software Architect of Microsoft and Steve Ballmer, Chief Executive Officer.

Ray Ozzie Steve Ballmer

After the closing remarks by Toby, we (the XNA MVPs) got together for a last lunch.

XNA MVPs

For the rest of the day, I went to do some final shopping and visit the Underground Tour of Seattle. Early Friday morning, I got on the plane and started my journey back home, impatiently waiting to get back to my beloved Lidia.

Underground Seattle  Underground Seattle Life Before Starbucks and Microsoft

Bye, Seattle!

Overall, I am very satisfied with the summit. I met some great people there, and got to learn and do some very interesting stuff. The XNA Team members are really awesome people, I was impressed about how they talked with us, how openly they discussed, and how interested they were in out feedback. I’ll take this opportunity to thank them again for their great work. The other MVPs are also a cool bunch of people, and I can’t wait to see them again… maybe next year.

iQuest

MVP going to Seattle :)

What do the following people have in common?

Besides their great love for XNA, and the awesome support they provide to the community through their samples, tutorials and forum posts, they are all Microsoft DirectX/XNA MVPs.

Today I am proud to announce that I’ll be joining their ranks, because Microsoft just named me a Microsoft DirectX/XNA MVP.

So what did I do to deserve this?

  • I helped out as ofthen as I could on the XNA Forums
  • I wrote a number of articles, tutorials and samples, including: Deferred Rendering, Vertex Textures, Pie Menu component, Fog of War, and others
  • I held two presentations to inform the students at my university about the XNA Framework and XNA Game Studio Express, and draw them into out awesome community.
  • Hung out on #xna on efnet

I am very thankfull of the honor Microsoft gave me; and I will continue to help out the community to the best of my abilities, and to spread the word about XNA Game Studio Express. I already have some presentations, tutorials and articles planned, about which I’ll talk when the time comes.

I would also like to take this opportunity and sincerely thank my university teacher, Assoc.Prof.Dr.Eng. Mihaela Dinsoreanu, Mr. Mihai Dinsoreanu and the iQuest company for funding my trip to the upcoming Microsoft MVP Summit 2008.

iQuest

Thank you very much!

I hope my activity as an MVP will be worthy, and I’ll do my best to support the community in the future.

March Sample released: Lightning Sample

In the last few hours of march (the first few hours of April for me), I am finally satisfied with the lightning sample, so I can release it.

Check out the sample in the Samples section, where I have a short description.

If you’re too eager for that, you can download it directly from here, and see the four examples in action.

The controls are:

  • Cycle through examples: Gamepad A / Keyboard Space
  • Toggle Background: Gamepad B / Keyboard B
  • Freeze Animation: Gamepad Y / Keyboard F
  • Exit Sample : Gamepad Back / Keyboard Escape

Later, I’ll try to write an article about how the effect was implemented, and what each class, struct and member represents. But this will take a while, because I’m very busy with school projects, and some stuff I can’t talk about yet.

Enjoy the sample!