What do the following people have in common?
- The Zman (Andy Dunn)
- Ziggy (Michael Morton)
- Nick Gravelyn
- Machaira (Jim Perry)
- George Clingerman
- Mykre (Glenn Wilson)
- Jon Watte
- Bill Reiss
- Riemer Grootjans
Besides their great love for XNA, and the awesome support they provide to the community through their samples, tutorials and forum posts, they are all Microsoft DirectX/XNA MVPs.
Today I am proud to announce that I’ll be joining their ranks, because Microsoft just named me a Microsoft DirectX/XNA MVP.
So what did I do to deserve this?
- I helped out as ofthen as I could on the XNA Forums
- I wrote a number of articles, tutorials and samples, including: Deferred Rendering, Vertex Textures, Pie Menu component, Fog of War, and others
- I held two presentations to inform the students at my university about the XNA Framework and XNA Game Studio Express, and draw them into out awesome community.
- Hung out on #xna on efnet
I am very thankfull of the honor Microsoft gave me; and I will continue to help out the community to the best of my abilities, and to spread the word about XNA Game Studio Express. I already have some presentations, tutorials and articles planned, about which I’ll talk when the time comes.
I would also like to take this opportunity and sincerely thank my university teacher, Assoc.Prof.Dr.Eng. Mihaela Dinsoreanu, Mr. Mihai Dinsoreanu and the iQuest company for funding my trip to the upcoming Microsoft MVP Summit 2008.
Thank you very much!
I hope my activity as an MVP will be worthy, and I’ll do my best to support the community in the future.