I’m releasing a small library for shadow mapping in XNA. This is the beginning of a library that will allow using shadow maps in XNA without writing a new shader, or setting up your models. Just using some calls to a library class. I also included a small example of using the library with 1 [...]
Yes it can My may sample is also my first public sample written in XNA Game Studio 3.0 CTP, and it shows how to restore the depth buffer from a depth texture. This way, models drawn to a render target, with post processing applied to them can intersect and obscure normal models, drawn after all [...]
Clicky! and Clicky! (These are valid links to XNA awesomeness)
I finally finished the April sample. I know it’s May already but the MVP Summit and the Easter Holiday took most of this month So for April we have Dynamic 2D Shadows. Check it out in the Samples section, and let me know what you think. Or download it directly, here. I hope you will [...]