I’m releasing a small library for shadow mapping in XNA. This is the beginning of a library that will allow using shadow maps in XNA without writing a new shader, or setting up your models. Just using some calls to a library class.
I also included a small example of using the library with 1 object. The main class of the library is ShadowMapRenderer, and it implements PCF shadow mapping, with screen-space bluring.
Remember, this is a very early version, I will probably change the API very much until a real beta version. I just thought I’d put it out to help people who want to have quick shadows in their 3D games.
You can download it here: ShadowMapRenderer