Archive for July, 2008

Community Games reviews

Michael Morton (Ziggy) has just put up the first version of the Ziggyware Community Games Review system. Obviously, this will be a place to find out about new community games, read reviews, and rate them, so good games get noticed, and come on top.

Remember that this is just the first look, and Ziggy would love your support with suggestions, bug reports, and any help you can give.

Congratulation to Ziggy for his initiative!

Ziggyware voting

Ziggy is looking for judges to vote on the articles in his Summer Ziggyware Contest.

The vote count has just been reset, since Ziggy forgot to add 3 entries to the voting list, so you have until August 8 to vote for your favorites. And now, after the updated list, you can even vote for me ;)

All you need to do is send an email to ziggy at ziggyware dot com with your top 3 pick from the list of articles.

rimlighttest-2008-07-18-23-20-23-84.jpg

July Sample: Rim Lighting

I’m going to go on vacation soon, so I’m putting the July sample online. It’s not much, since I’ve been busy writing the Fur Rendering Tutorial, but I think it’s a nice effect.

The sample is dedicated to Rim Lighting, an effect seen in some "cute" games. Read more about it and get the source code here.

RimLightTest 2008-07-18 23-20-23-84

furrender-2008-07-09-01-26-51-97.jpg

Fur Rendering in XNA

My fur rendering article just went online on Ziggyware. It is an entry for the Summer Ziggyware XNA Article Contest, so if you like it, vote for it when voting begins, in a few days.

The article explains how to draw fur, animate it, and apply it on models.

You can read it here.

FurRender 2008-07-09 01-26-51-97

modelview-2008-07-05-00-53-23-07.jpg

My new best friend

I introduce to you my new best friend. I made him yesterday and today, and he’s my first organic creature modeled.

ModelView 2008-07-05 00-53-23-07

I still have some work to do on him, mostly texturing and tweaking (and maybe sometime in the far far away future even animations), but he will feature in my samples and tutorials from now on.

Here are some pictures of him showing off with some XNA effects:

Sneaky dinosaur Dinofur

You will hear from him more soon enough.

rimlighttest-2008-07-02-11-42-59-12.jpg

Coming Soon…

Fake Rim Lighting, for use in cute games (inspired by Super Mario Galaxy screenshots)

RimLightTest 2008-07-02 11-42-59-12 RimLightTest 2008-07-02 11-42-26-62

RimLightTest 2008-07-02 11-42-41-85

Fur

FurRender 2008-07-02 13-32-03-11 FurRender 2008-07-02 13-31-16-24

FurRender 2008-07-02 14-29-47-10 FurRender 2008-07-02 14-30-14-23

voxelzune.jpg

June Sample online: Voxels on Zune

For this month’s sample, I worked hard to try and render some heightmap terrain on Zune, using voxel rendering, but wasn’t very successful.

Voxel technology was used to render terrains in some older games, like Delta Force, Commanche series, and the game that did the best job ever with voxels (and one of my top 3 games of all time), Outcast.

Some pictures of the sample:

  • Running on the Zune, at 320*240

VoxelZune

  • Running on the PC, upscaled to 640 * 480

VoxelPC2

You can find the sample and source code here.