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Community Games reviews

Michael Morton (Ziggy) has just put up the first version of the Ziggyware Community Games Review system. Obviously, this will be a place to find out about new community games, read reviews, and rate them, so good games get noticed, and come on top. Remember that this is just the first look, and Ziggy would [...]

Ziggyware voting

Ziggy is looking for judges to vote on the articles in his Summer Ziggyware Contest. The vote count has just been reset, since Ziggy forgot to add 3 entries to the voting list, so you have until August 8 to vote for your favorites. And now, after the updated list, you can even vote for [...]

July Sample: Rim Lighting

I’m going to go on vacation soon, so I’m putting the July sample online. It’s not much, since I’ve been busy writing the Fur Rendering Tutorial, but I think it’s a nice effect. The sample is dedicated to Rim Lighting, an effect seen in some "cute" games. Read more about it and get the source [...]

Fur Rendering in XNA

My fur rendering article just went online on Ziggyware. It is an entry for the Summer Ziggyware XNA Article Contest, so if you like it, vote for it when voting begins, in a few days. The article explains how to draw fur, animate it, and apply it on models. You can read it here.

My new best friend

I introduce to you my new best friend. I made him yesterday and today, and he’s my first organic creature modeled. I still have some work to do on him, mostly texturing and tweaking (and maybe sometime in the far far away future even animations), but he will feature in my samples and tutorials from [...]

Coming Soon…

Fake Rim Lighting, for use in cute games (inspired by Super Mario Galaxy screenshots) Fur

June Sample online: Voxels on Zune

For this month’s sample, I worked hard to try and render some heightmap terrain on Zune, using voxel rendering, but wasn’t very successful. Voxel technology was used to render terrains in some older games, like Delta Force, Commanche series, and the game that did the best job ever with voxels (and one of my top [...]