For this month’s sample, I worked hard to try and render some heightmap terrain on Zune, using voxel rendering, but wasn’t very successful.
Voxel technology was used to render terrains in some older games, like Delta Force, Commanche series, and the game that did the best job ever with voxels (and one of my top 3 games of all time), Outcast.
Some pictures of the sample:
- Running on the Zune, at 320*240
- Running on the PC, upscaled to 640 * 480
You can find the sample and source code here.