XNA Tutorials, Samples and Thoughts
Source to XNA shaders
Microsoft has just released the source code for the two most popular shaders used in the XNA Framework. Go to the Education Catalog on the Creator’s Club site, and see them for yourself: the SpriteBatch shader and the BasicEffect shader.
This is awesome, as it provides lots of insight on how things work in the background, and also offer a good place to learn from. Beware that these are complex shaders, and you should only delve into them after you have a good understanding of HLSL. Until then, you should use the XNA classes, as they are
| Print article | This entry was posted by Catalin Zima on August 16, 2008 at 3:53 pm, and is filed under Uncategorized. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |

about 3 years ago
When I saw this news I thought “I’m gonna take a pick at those shaders, they must be pretty simple. Let’s see how they to things”
As soon as I opened them. Ouch. They’re not so simple after all.
But they do seem a very good way to learn from.
Array of shaders? Never thought that could be possible.
about 3 years ago
Yes, they are pretty much hardcore
about 3 years ago
Hello!
about 3 years ago
Hello….
about 1 year ago
Hello~~ ww