This post is intentionally vague 🙂
This reminds me of the mousetrap physics demo that I used to see a lot of during the early XBOX (or was it 360?) development.
I guess that these are all rubber-band balls, have all been given random initial height and mass.
Obviously the alt text of Multithreading is some sort of clue… what are the prizes anyway??
Sorry, no prizes 🙂
It’s a tutorial on using multi-threading to parallelize the Update/Draw loops, and it will be uploaded soon on Ziggyware.
I found one document of your related to this picture, I guess.
MULTI-THREADING YOUR XNA
by Catalin Zima
Unfortunately, I cannot find the source of example application mentioned in the end. Can you please send it to my email or upload it somewhere? Thanks a lot for the great tutorials! 🙂