XNA Tutorials, Samples and Thoughts
| Print article | This entry was posted by Catalin Zima on November 28, 2008 at 1:30 am, and is filed under 3D, Uncategorized, XNA, Ziggyware. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |

about 3 years ago
This reminds me of the mousetrap physics demo that I used to see a lot of during the early XBOX (or was it 360?) development.
I guess that these are all rubber-band balls, have all been given random initial height and mass.
Obviously the alt text of Multithreading is some sort of clue… what are the prizes anyway??
about 3 years ago
Sorry, no prizes
It’s a tutorial on using multi-threading to parallelize the Update/Draw loops, and it will be uploaded soon on Ziggyware.