XNA Tutorials, Samples and Thoughts
Archive for December, 2008
What I’ve been up to
Dec 10th
I’m really sorry about the lack of posting, and most important, about the lack of samples.
So what have I been up to? Well, besides lots and lots of school projects and papers (and some Fable 2), I managed to write an article explaining one way to implement multi-threading in an XNA game.
The article focuses on using a double-buffer to synchronize data between two threads, one dealing with updating the world state, and one with rendering it. I focused on theoretical aspects of my implementation, and tried to explain every decision I made. The technique may not be perfect, but it works, and gives a good performance boost.
You can find the article on Ziggyware. Please consider this the November sample
