XNA Tutorials, Samples and Thoughts
What I’ve been up to
I’m really sorry about the lack of posting, and most important, about the lack of samples.
So what have I been up to? Well, besides lots and lots of school projects and papers (and some Fable 2), I managed to write an article explaining one way to implement multi-threading in an XNA game.
The article focuses on using a double-buffer to synchronize data between two threads, one dealing with updating the world state, and one with rendering it. I focused on theoretical aspects of my implementation, and tried to explain every decision I made. The technique may not be perfect, but it works, and gives a good performance boost.
You can find the article on Ziggyware. Please consider this the November sample
| Print article | This entry was posted by Catalin Zima on December 10, 2008 at 1:51 am, and is filed under XNA, Ziggyware. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |

about 1 year ago
Ziggware’s dead brotha. Any where’s else you posted this article?
about 1 year ago
According to http://www.catalinzima.com/2010/04/re-awarded-xnadirectx-mvp-for-2010/ it’s been reposted at http://www.sgtconker.com/2009/11/article-multi-threading-your-xna/