XNA Tutorials, Samples and Thoughts
Introducing Game Features repliCATor
Ok, so I’m not quite that crazy yet… While working on the logo for my new series of samples I created the cat featured in the previous post, and I was caught in the excitement of seeing something cute come out of my horrendous artistic skills, so I decided to give it some voice. Now, getting back to the purpose of this post…
This next year-or-so, I’ll be releasing samples under a new theme: “Game Features replicator”
What this means is that new samples will be created through the following method:
- Pick an interesting feature from games I play and like.
- Analyze the feature, and see how it works. I’ll also say some words about the analysis, about how I looked at the feature, how I assumed it works, and what objectives I set for the XNA sample.
- Try to make an equivalent implementation in XNA. This is not going to work/function identical to the original feature, but I will always try to reach each point that made that certain feature interesting, and provide a satisfying equivalent.
- Release the sample so anyone can learn from it and use it in their own games.
The first of these samples will look at a mouse cursor, as it appears in World of Goo, and I will upload it to the site soon.
I hope you’ll like this series of samples, and I’ll do my best to make each one special.
| Print article | This entry was posted by Catalin Zima on January 26, 2009 at 2:52 am, and is filed under Announcements, GFR, XNA. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |
