As an exception, I will post the sample for now, and come back with the informative and explanatory blog post in a few days, since my exams don’t allow me too much XNA work at once.
So the first sample deals with the XNA implementation of something similar to the mouse cursor encountered in World of Goo. My blog post later this week will contain more information about how I built the sample, but until then, you can try it out, and play with it.
To download it, access the sample’s page, here.
Have fun toying with the configurable parameters!




by Nick, on 01.26.09 @ 4:21 am
What, no video?
by Catalin Zima, on 01.26.09 @ 4:22 am
by Charcoal, on 01.27.09 @ 4:06 am
Ohhh, this is exactly something I wanted.
Even better, I didn’t know I did want it
by edg3’s reflections » Time Constraints, on 01.27.09 @ 6:05 pm
[...] Zima recently posted a very nice example of how to implement a World of Goo mouse cursor sample as part of his new drive to implement features from games that he thinks are really [...]
by artur, on 02.05.09 @ 4:31 pm
Very interesting post. And thanks a lot for XNA code samples.
by World of Goo, on 05.03.09 @ 12:15 am
I love this game!! The BEST!!!
by Wholesale, on 07.30.09 @ 7:52 am
very interesting,thanks.
by superkk99, on 03.07.10 @ 6:53 am
huh…ya can you give me some help i cant get my mouse to be the goo mouse
:i put the goo mouse folder in the cursors folder…but it would not find it so if you will help me that would be great.