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	<title>Comments on: World of Goo Cursor Sample Thoughts</title>
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	<link>http://www.catalinzima.com/2009/02/world-of-goo-cursor-sample-thought/</link>
	<description>XNA Tutorials, Samples and Thoughts</description>
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		<title>By: Catalin&#8217;s XNA Experiments &#187; Re-awarded XNA/DirectX MVP for 2010</title>
		<link>http://www.catalinzima.com/2009/02/world-of-goo-cursor-sample-thought/comment-page-1/#comment-27875</link>
		<dc:creator>Catalin&#8217;s XNA Experiments &#187; Re-awarded XNA/DirectX MVP for 2010</dc:creator>
		<pubDate>Sat, 03 Apr 2010 16:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=504#comment-27875</guid>
		<description>[...] World of Goo Mouse Cursor [...]</description>
		<content:encoded><![CDATA[<p>[...] World of Goo Mouse Cursor [...]</p>
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	<item>
		<title>By: Wholesale</title>
		<link>http://www.catalinzima.com/2009/02/world-of-goo-cursor-sample-thought/comment-page-1/#comment-22662</link>
		<dc:creator>Wholesale</dc:creator>
		<pubDate>Thu, 30 Jul 2009 05:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=504#comment-22662</guid>
		<description>Goo cursor special,the euler integration.</description>
		<content:encoded><![CDATA[<p>Goo cursor special,the euler integration.</p>
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	<item>
		<title>By: Catalin Zima</title>
		<link>http://www.catalinzima.com/2009/02/world-of-goo-cursor-sample-thought/comment-page-1/#comment-18500</link>
		<dc:creator>Catalin Zima</dc:creator>
		<pubDate>Fri, 13 Mar 2009 20:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=504#comment-18500</guid>
		<description>@daniel: thanks, I&#039;ll look into that. &lt;del datetime=&quot;2009-03-16T07:47:37+00:00&quot;&gt;The computations for the spring are done under the assumption that it&#039;s running under FixedTimeStep, but it should be easily fixed. &lt;/del&gt;

Actually, the code was taking the elapsed time into consideration. However, the strange behaviour seems to be related to the instability of the euler integration. It can be fixed with appropriate values for the parameters of the simulations. Just change them until you get a satisfying behaviour. Doing the whole math to avoid euler instability isn&#039;t worth it just for a cursor.
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		<content:encoded><![CDATA[<p>@daniel: thanks, I&#8217;ll look into that. <del datetime="2009-03-16T07:47:37+00:00">The computations for the spring are done under the assumption that it&#8217;s running under FixedTimeStep, but it should be easily fixed. </del></p>
<p>Actually, the code was taking the elapsed time into consideration. However, the strange behaviour seems to be related to the instability of the euler integration. It can be fixed with appropriate values for the parameters of the simulations. Just change them until you get a satisfying behaviour. Doing the whole math to avoid euler instability isn&#8217;t worth it just for a cursor.</p>
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	<item>
		<title>By: XNA Today &#187; XNA Japan Team Blog クリエイターズ クラブ 公報 17 を公開</title>
		<link>http://www.catalinzima.com/2009/02/world-of-goo-cursor-sample-thought/comment-page-1/#comment-18451</link>
		<dc:creator>XNA Today &#187; XNA Japan Team Blog クリエイターズ クラブ 公報 17 を公開</dc:creator>
		<pubDate>Wed, 11 Mar 2009 15:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=504#comment-18451</guid>
		<description>[...] Catalin Zima の投稿 XNA Framework で開発した World of Goo のカーソルサンプルに関して [...]</description>
		<content:encoded><![CDATA[<p>[...] Catalin Zima の投稿 XNA Framework で開発した World of Goo のカーソルサンプルに関して [...]</p>
]]></content:encoded>
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		<title>By: daniel</title>
		<link>http://www.catalinzima.com/2009/02/world-of-goo-cursor-sample-thought/comment-page-1/#comment-18369</link>
		<dc:creator>daniel</dc:creator>
		<pubDate>Fri, 06 Mar 2009 04:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=504#comment-18369</guid>
		<description>i just thought i would tell you that this breaks &quot;badly&quot; if the game is not running at a constant 60 fps even 55 or 65 breaks it</description>
		<content:encoded><![CDATA[<p>i just thought i would tell you that this breaks &#8220;badly&#8221; if the game is not running at a constant 60 fps even 55 or 65 breaks it</p>
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	<item>
		<title>By: edg3&#8217;s reflections &#187; Time Constraints</title>
		<link>http://www.catalinzima.com/2009/02/world-of-goo-cursor-sample-thought/comment-page-1/#comment-17232</link>
		<dc:creator>edg3&#8217;s reflections &#187; Time Constraints</dc:creator>
		<pubDate>Wed, 04 Feb 2009 16:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=504#comment-17232</guid>
		<description>[...] an update on this post, Catalin Zima has gone further and has explained how he / she went about putting the cursor together. If I had a list of top 10 blogs that I read daily his /her blog would be high up on that list due [...]</description>
		<content:encoded><![CDATA[<p>[...] an update on this post, Catalin Zima has gone further and has explained how he / she went about putting the cursor together. If I had a list of top 10 blogs that I read daily his /her blog would be high up on that list due [...]</p>
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		<title>By: Miguel</title>
		<link>http://www.catalinzima.com/2009/02/world-of-goo-cursor-sample-thought/comment-page-1/#comment-17126</link>
		<dc:creator>Miguel</dc:creator>
		<pubDate>Tue, 03 Feb 2009 03:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=504#comment-17126</guid>
		<description>Nice. I was looking forward to this post. It&#039;s always interesting to see the thought process behind the code.</description>
		<content:encoded><![CDATA[<p>Nice. I was looking forward to this post. It&#8217;s always interesting to see the thought process behind the code.</p>
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