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	<title>Comments on: Mass Effect Dialogue Sample</title>
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	<link>http://www.catalinzima.com/2009/04/mass-effect-dialogue-sample/</link>
	<description>XNA Tutorials, Samples and Thoughts</description>
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		<title>By: electro</title>
		<link>http://www.catalinzima.com/2009/04/mass-effect-dialogue-sample/comment-page-1/#comment-56099</link>
		<dc:creator>electro</dc:creator>
		<pubDate>Thu, 03 Nov 2011 17:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=517#comment-56099</guid>
		<description>&lt;strong&gt;electro...&lt;/strong&gt;

[...]Mass Effect Dialogue Sample[...]...</description>
		<content:encoded><![CDATA[<p><strong>electro&#8230;</strong></p>
<p>[...]Mass Effect Dialogue Sample[...]&#8230;</p>
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		<title>By: Trap Drum kit`s with Flp`s for Fruity Loops</title>
		<link>http://www.catalinzima.com/2009/04/mass-effect-dialogue-sample/comment-page-1/#comment-52327</link>
		<dc:creator>Trap Drum kit`s with Flp`s for Fruity Loops</dc:creator>
		<pubDate>Mon, 10 Oct 2011 21:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=517#comment-52327</guid>
		<description>&lt;strong&gt;Trap Drum kit`s with Flp`s for Fruity Loops...&lt;/strong&gt;

[...]Mass Effect Dialogue Sample[...]...</description>
		<content:encoded><![CDATA[<p><strong>Trap Drum kit`s with Flp`s for Fruity Loops&#8230;</strong></p>
<p>[...]Mass Effect Dialogue Sample[...]&#8230;</p>
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	<item>
		<title>By: Working on Xanor: The Dialogue System - pekalicious</title>
		<link>http://www.catalinzima.com/2009/04/mass-effect-dialogue-sample/comment-page-1/#comment-38916</link>
		<dc:creator>Working on Xanor: The Dialogue System - pekalicious</dc:creator>
		<pubDate>Mon, 08 Aug 2011 11:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=517#comment-38916</guid>
		<description>[...] I thought I&#8217;d first google what other people have created. The very first hit was this Mass Effect dialogue system. Not bad I saids to myself. So I copied it investigated it and ended up using a similar [...]</description>
		<content:encoded><![CDATA[<p>[...] I thought I&#8217;d first google what other people have created. The very first hit was this Mass Effect dialogue system. Not bad I saids to myself. So I copied it investigated it and ended up using a similar [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Zefssapsthype</title>
		<link>http://www.catalinzima.com/2009/04/mass-effect-dialogue-sample/comment-page-1/#comment-32707</link>
		<dc:creator>Zefssapsthype</dc:creator>
		<pubDate>Tue, 01 Feb 2011 02:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=517#comment-32707</guid>
		<description>czemu nie:)</description>
		<content:encoded><![CDATA[<p>czemu nie:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: crmpfmwh</title>
		<link>http://www.catalinzima.com/2009/04/mass-effect-dialogue-sample/comment-page-1/#comment-31453</link>
		<dc:creator>crmpfmwh</dc:creator>
		<pubDate>Fri, 22 Oct 2010 05:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=517#comment-31453</guid>
		<description>gUzWEV  &lt;a href=&quot;http://tnyccwceujqf.com/&quot; rel=&quot;nofollow&quot;&gt;tnyccwceujqf&lt;/a&gt;, [url=http://mlydwhlfulvy.com/]mlydwhlfulvy[/url], [link=http://fdqcxagtntib.com/]fdqcxagtntib[/link], http://kjpcgihchirv.com/</description>
		<content:encoded><![CDATA[<p>gUzWEV  <a href="http://tnyccwceujqf.com/" rel="nofollow">tnyccwceujqf</a>, [url=http://mlydwhlfulvy.com/]mlydwhlfulvy[/url], [link=http://fdqcxagtntib.com/]fdqcxagtntib[/link], <a href="http://kjpcgihchirv.com/" rel="nofollow">http://kjpcgihchirv.com/</a></p>
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		<title>By: lesterspiff</title>
		<link>http://www.catalinzima.com/2009/04/mass-effect-dialogue-sample/comment-page-1/#comment-29002</link>
		<dc:creator>lesterspiff</dc:creator>
		<pubDate>Mon, 24 May 2010 18:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=517#comment-29002</guid>
		<description>x35mm,
If you haven&#039;s played the lucas SCUMM games like Monkey Island and Maninac Mansion, you should. Grim Fandango would also be good, but Full Throttle does something very similar to what you describe.</description>
		<content:encoded><![CDATA[<p>x35mm,<br />
If you haven&#8217;s played the lucas SCUMM games like Monkey Island and Maninac Mansion, you should. Grim Fandango would also be good, but Full Throttle does something very similar to what you describe.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simpocalypse &#187; My Blog</title>
		<link>http://www.catalinzima.com/2009/04/mass-effect-dialogue-sample/comment-page-1/#comment-28944</link>
		<dc:creator>Simpocalypse &#187; My Blog</dc:creator>
		<pubDate>Thu, 20 May 2010 21:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=517#comment-28944</guid>
		<description>[...] interact with the event, in this case, &#8220;Dead Body&#8221;, then it will start a dialogue using Catalin&#8217;s Mass-Effect style dialogue system. Instead of conversation options, it will have actions such as &#8220;Search Pockets&#8221; or [...]</description>
		<content:encoded><![CDATA[<p>[...] interact with the event, in this case, &#8220;Dead Body&#8221;, then it will start a dialogue using Catalin&#8217;s Mass-Effect style dialogue system. Instead of conversation options, it will have actions such as &#8220;Search Pockets&#8221; or [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: x35mm</title>
		<link>http://www.catalinzima.com/2009/04/mass-effect-dialogue-sample/comment-page-1/#comment-28906</link>
		<dc:creator>x35mm</dc:creator>
		<pubDate>Tue, 18 May 2010 12:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=517#comment-28906</guid>
		<description>This sounds great! I was looking into a branching conversation system for a new prototype game I&#039;m starting work on but I didn&#039;t like the sound of using a tree system. I wont be using it for dialogue either, but if you can imagine mass effect where the dialogue-wheel is instead used to select player actions, to play out like an interactive novel.. thats what I&#039;m aiming for. Thanks again</description>
		<content:encoded><![CDATA[<p>This sounds great! I was looking into a branching conversation system for a new prototype game I&#8217;m starting work on but I didn&#8217;t like the sound of using a tree system. I wont be using it for dialogue either, but if you can imagine mass effect where the dialogue-wheel is instead used to select player actions, to play out like an interactive novel.. thats what I&#8217;m aiming for. Thanks again</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Creators Club Communiqué 52 &#171; Adibit</title>
		<link>http://www.catalinzima.com/2009/04/mass-effect-dialogue-sample/comment-page-1/#comment-28541</link>
		<dc:creator>Creators Club Communiqué 52 &#171; Adibit</dc:creator>
		<pubDate>Sat, 01 May 2010 02:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=517#comment-28541</guid>
		<description>[...] Zima loved Bioware’s epic space RPG Mass Effect so much he wrote a “Mass Effect-style” Dialogue Sample you can use for your [...]</description>
		<content:encoded><![CDATA[<p>[...] Zima loved Bioware’s epic space RPG Mass Effect so much he wrote a “Mass Effect-style” Dialogue Sample you can use for your [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Catalin&#8217;s XNA Experiments &#187; Re-awarded XNA/DirectX MVP for 2010</title>
		<link>http://www.catalinzima.com/2009/04/mass-effect-dialogue-sample/comment-page-1/#comment-27877</link>
		<dc:creator>Catalin&#8217;s XNA Experiments &#187; Re-awarded XNA/DirectX MVP for 2010</dc:creator>
		<pubDate>Sat, 03 Apr 2010 16:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=517#comment-27877</guid>
		<description>[...] &#8220;Mass Effect&#8221;-like dialog [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8220;Mass Effect&#8221;-like dialog [...]</p>
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