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	<title>Comments on: Adding softness to shadows</title>
	<atom:link href="http://www.catalinzima.com/2009/10/adding-softness-to-shadows/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.catalinzima.com/2009/10/adding-softness-to-shadows/</link>
	<description>XNA Tutorials, Samples and Thoughts</description>
	<lastBuildDate>Fri, 20 Aug 2010 07:16:20 +0000</lastBuildDate>
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		<title>By: SquigglyFrog</title>
		<link>http://www.catalinzima.com/2009/10/adding-softness-to-shadows/comment-page-1/#comment-30065</link>
		<dc:creator>SquigglyFrog</dc:creator>
		<pubDate>Tue, 29 Jun 2010 03:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=561#comment-30065</guid>
		<description>Would love to see this tutorial! Been trying to implement some shadows and they just don&#039;t look right.. Trying to add dynamic shadows to 2D tilemap..</description>
		<content:encoded><![CDATA[<p>Would love to see this tutorial! Been trying to implement some shadows and they just don&#8217;t look right.. Trying to add dynamic shadows to 2D tilemap..</p>
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	<item>
		<title>By: Brett</title>
		<link>http://www.catalinzima.com/2009/10/adding-softness-to-shadows/comment-page-1/#comment-28719</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Mon, 10 May 2010 05:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=561#comment-28719</guid>
		<description>A thought:
Make the blur depend on the distance from the shadow caster, not the distance from the light source.
The shadows that start far away from the light with blur using distance from light already have diffused light behind them when they start.  This seems wrong to me.

This looks great.  Looking forward to the example.  Keep up the good work</description>
		<content:encoded><![CDATA[<p>A thought:<br />
Make the blur depend on the distance from the shadow caster, not the distance from the light source.<br />
The shadows that start far away from the light with blur using distance from light already have diffused light behind them when they start.  This seems wrong to me.</p>
<p>This looks great.  Looking forward to the example.  Keep up the good work</p>
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	<item>
		<title>By: Christopher Harris</title>
		<link>http://www.catalinzima.com/2009/10/adding-softness-to-shadows/comment-page-1/#comment-27943</link>
		<dc:creator>Christopher Harris</dc:creator>
		<pubDate>Tue, 06 Apr 2010 18:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=561#comment-27943</guid>
		<description>Or not.. I just read your method works on rasterized images. Now I&#039;m very intrigued.</description>
		<content:encoded><![CDATA[<p>Or not.. I just read your method works on rasterized images. Now I&#8217;m very intrigued.</p>
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	</item>
	<item>
		<title>By: Christopher Harris</title>
		<link>http://www.catalinzima.com/2009/10/adding-softness-to-shadows/comment-page-1/#comment-27936</link>
		<dc:creator>Christopher Harris</dc:creator>
		<pubDate>Tue, 06 Apr 2010 14:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=561#comment-27936</guid>
		<description>Woohoo!

I thought I was the first one to figure out how to render 2D shadows on the gpu, but it looks like you got to it before me. ;)

I&#039;m using a &quot;stretchy&quot; shadow method and drawing my objects over the shadow casters. I thought about using a gausian blur for the penumbra effect, but I didn&#039;t think it would turn out that good, and the distance based method looks amazing!

I&#039;ll be implementing that in my light engine and adding credit for you.

If you have any source for this, it would be much appreciated, regardless of the complexity / messiness. :)</description>
		<content:encoded><![CDATA[<p>Woohoo!</p>
<p>I thought I was the first one to figure out how to render 2D shadows on the gpu, but it looks like you got to it before me. <img src='http://www.catalinzima.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I&#8217;m using a &#8220;stretchy&#8221; shadow method and drawing my objects over the shadow casters. I thought about using a gausian blur for the penumbra effect, but I didn&#8217;t think it would turn out that good, and the distance based method looks amazing!</p>
<p>I&#8217;ll be implementing that in my light engine and adding credit for you.</p>
<p>If you have any source for this, it would be much appreciated, regardless of the complexity / messiness. <img src='http://www.catalinzima.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Martin</title>
		<link>http://www.catalinzima.com/2009/10/adding-softness-to-shadows/comment-page-1/#comment-27433</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 14 Mar 2010 14:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=561#comment-27433</guid>
		<description>Is this tutorial going to be published soon? I&#039;ve been doing some googling around and I can&#039;t find any sources on how to do this, so it would be really appreciated!</description>
		<content:encoded><![CDATA[<p>Is this tutorial going to be published soon? I&#8217;ve been doing some googling around and I can&#8217;t find any sources on how to do this, so it would be really appreciated!</p>
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	<item>
		<title>By: RelativeSpace</title>
		<link>http://www.catalinzima.com/2009/10/adding-softness-to-shadows/comment-page-1/#comment-26314</link>
		<dc:creator>RelativeSpace</dc:creator>
		<pubDate>Mon, 25 Jan 2010 20:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=561#comment-26314</guid>
		<description>That looks awesome, and efficient. Thanks!</description>
		<content:encoded><![CDATA[<p>That looks awesome, and efficient. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: agentili</title>
		<link>http://www.catalinzima.com/2009/10/adding-softness-to-shadows/comment-page-1/#comment-24872</link>
		<dc:creator>agentili</dc:creator>
		<pubDate>Thu, 05 Nov 2009 14:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=561#comment-24872</guid>
		<description>Really good effect, looks pretty correct.</description>
		<content:encoded><![CDATA[<p>Really good effect, looks pretty correct.</p>
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	<item>
		<title>By: David</title>
		<link>http://www.catalinzima.com/2009/10/adding-softness-to-shadows/comment-page-1/#comment-24730</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 27 Oct 2009 05:44:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=561#comment-24730</guid>
		<description>Can&#039;t wait for this, looks fantastic!</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait for this, looks fantastic!</p>
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	</item>
	<item>
		<title>By: Niko</title>
		<link>http://www.catalinzima.com/2009/10/adding-softness-to-shadows/comment-page-1/#comment-24704</link>
		<dc:creator>Niko</dc:creator>
		<pubDate>Sat, 24 Oct 2009 22:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=561#comment-24704</guid>
		<description>Amazing... Looks very nice, love to see that a tutorial is coming, thanks!</description>
		<content:encoded><![CDATA[<p>Amazing&#8230; Looks very nice, love to see that a tutorial is coming, thanks!</p>
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	<item>
		<title>By: Klinge</title>
		<link>http://www.catalinzima.com/2009/10/adding-softness-to-shadows/comment-page-1/#comment-24392</link>
		<dc:creator>Klinge</dc:creator>
		<pubDate>Fri, 02 Oct 2009 21:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=561#comment-24392</guid>
		<description>Looks fantastic! Can&#039;t wait for the tutorial!</description>
		<content:encoded><![CDATA[<p>Looks fantastic! Can&#8217;t wait for the tutorial!</p>
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