Re-awarded XNA/DirectX MVP for 2010

Hi all,
I know it’s been a while and believe me, no one regrets me not having enough time to release samples more than me, but sometimes that’s the way it is. I believe last time I left you all with a big tease about that dynamic 2D image based shadows sample… I promise I will release it at some point in the future (hopefully sooner rather than later), even if it’s just the code, without a full-fledged tutorial.

On a more happy note, I have been re-awarded the title of XNA/DirectX MVP for 2010, and I’m extremely happy about it. Especially so because this is a great year for XNA, with the release of a new version and a new platform, and I’m glad to be in the middle of it. So enough mushy-wushy talk… What did I do this year to deserve this? Here’s a list of some of my contributions to the XNA community throughout 2010:

That’s about it. Looking back, the list is not as long as I would have liked, but it’s been a busy year for me, so I take shelter is knowing that I did as much as I could :)

I’ll try to post more cool or interesting stuff later this year, so stay tuned! Also, watch for other XNA news and articles!

  • uditha.

    Congarts Catalin …

  • reiwang

    Congratulations. You have done so much, and your selfless contribution does help us a lot.

  • Niko

    Congratulations! You have been a lot of help for many of us :)

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  • Maya

    Congarts Catalin …