XNA Tutorials, Samples and Thoughts
About
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Since he first put hands on a PC, Catalin knew he wanted to become a programmer, and more so, he knew he wanted to some day create games. The first steps were done in Pascal, followed by a few very small games in Visual Basic.Transition to 3D was done through OpenGL, used over a few years in several languages (C++, Delphi, Visual Basic and Java), and several games came forth. Neither were released for anyone else besides friends and teachers, but the best on the list would include a small RPG, a side-scroller, and a 3D card game made together with some friends. Later, he moved on to Managed DirectX. The excitement of using C# together with Direct3D was soon boosted by news of an upcoming technology from Microsoft named XNA.
Catalin has been involved with XNA Game Studio and the XNA Framework since the first beta version was released on August 30th 2006. In a very short time, he was hooked to XNA Game Studio, and to the great community that gathered around this product. Involvement began with some small samples, showing how one could use Vertex Texture Fetch, and a component that could be used to draw a .swm model (a popular model format in the first beta days
). Soon the www.Xbox360Homebrew.com game competition began, followed by DreamBuildPlay. During these competitions, Quantum Wars, Butterfly Paradise and Dream Sower were developed. The bonds with the community strengthened, and now Catalin is an active member of the Creator’s Club Forums, a regular on #xna (Efnet), and likes to write articles and samples related to XNA.
In April 1st 2008, Catalin was named Microsoft DirectX/XNA Most Valuable Professional for his activity with the XNA community. The title was further renewed on April 1st 2009 and 2010.

about 1 year ago
Nice to see that a Romanian is XNA MVP
!!
Felicitari!!!
Game programming is my hobby since childhood, so I think I will give XNA a try, in my spare time.
about 1 year ago
Hey Catalin,
Your tutorials have helped me much, they’re great.
Have you ever planned on releasing a book for XNA?
I would very much appreciate that!
about 1 year ago
I would very much like to write a book for XNA
but I’d need a publisher for that.
about 8 months ago
Hi!
Thanks very much for all the samples you have, they’re a great help to me and many others!
I have a single question, are there any restrictions on using your code in our own projects? Obviously I’d give credit where its due, but wanted to check anyway =) Mainly the mass-effect style dialogue sample, I was planning on making some modifications to the code and re-doing the graphics to suit my own game, but wanted to make sure first that there wouldn’t be any problems using it as a base to work off.
Cheers
about 8 months ago
No, there are no restrictions to the code posted on this site. Use it freely.
A mention somewhere would be appreciated, but it’s definitely not mandatory.
about 6 months ago
Felicitari pt ceea ce faci !
Nu stii oare cand va fi si Marketplace in Romania? Sa chiar putem cumpara jocurile..
about 6 months ago
Nu se stie cand se va deschide Marketplace-ul si in Romania.
Pana atunci, se paote face cont de Xbox LIVE pe o adresa din alta tara.
about 6 months ago
vai, credeam ca esti prin USA da defapt esti de-aci din cj
about 6 months ago
ti-am dat add pe facebook, am observat ca ai si tu windows phone (primul pe care-l cunosc avand asa ceva inafara de mine) si as vrea sa te intreb cateva chestii despre el