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	<title>Catalin&#039;s XNA Blog &#187; AmusedSloth</title>
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		<title>Screen-space deformations in XNA for WP7</title>
		<link>http://www.catalinzima.com/2011/01/screen-space-deformations-in-xna-for-wp7/</link>
		<comments>http://www.catalinzima.com/2011/01/screen-space-deformations-in-xna-for-wp7/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 21:30:30 +0000</pubDate>
		<dc:creator>Catalin Zima</dc:creator>
				<category><![CDATA[AmusedSloth]]></category>
		<category><![CDATA[sample]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[postprocessing]]></category>
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		<description><![CDATA[I posted a new tutorial recently about applying deformations as a post-processing&#8230; process using only stuff available in the Reach profile, without any shaders. This configuration is useful for Windows Phone 7. Go ahead and read the whole article here.]]></description>
			<content:encoded><![CDATA[<p>I posted a new tutorial recently about applying deformations as a post-processing&#8230; process using only stuff available in the Reach profile, without any shaders. This configuration is useful for Windows Phone 7.</p>
<p>Go ahead and read the whole article <a href="http://www.amusedsloth.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/">here</a>.</p>
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