Finally, the dialogue system sample is here. In this sample, I tried to replicate the dialogue system as seen in Bioware’s Mass Effect. The main aspects that I intended to implement were: Dialogue Wheel, showing short previews of what the Player Character will say. You don’t see the whole answer before you choose it. Only [...]
Just wanted to let everyone know I’m back from my little extended vacation after the MVP Summit, and will soon get back to working on some more XNA samples. The next sample should cover a feature from one of my favourite games. See you soon…
As I promised a while ago, I’m going to talk about how I built the World of Goo Cursor Sample. I’m not any sort of design analyst or critic, so I can’t give any in depth insight about what makes the World of Goo cursor special ( but if you are interesting in that kind [...]
As an exception, I will post the sample for now, and come back with the informative and explanatory blog post in a few days, since my exams don’t allow me too much XNA work at once. So the first sample deals with the XNA implementation of something similar to the mouse cursor encountered in World [...]
Ok, so I’m not quite that crazy yet… While working on the logo for my new series of samples I created the cat featured in the previous post, and I was caught in the excitement of seeing something cute come out of my horrendous artistic skills, so I decided to give it some voice. Now, [...]