By request, here is the port of the old Dynamic 2D Shadows sample to XNA 4.0, on Windows Phone 7. Download Dynamic 2D Shadows There may be performance improvements that could be done. I just took the old code, made … Continue reading
Previous parts in this mini-series: Postprocessing effects on WP7, Part I Postprocessing effects on WP7, Part II In this third and final part of this series of samples related to postprocessing on WP7, we’ll handle two effects: pixelate and radial … Continue reading
For the first part of this mini-series, please read: Postprocessing effects on WP7, Part I Starting from where we left of, this part will be focused on a single effect: random noise. Random Noise My original inspiration for this was … Continue reading
One of the things I miss most when programming for Windows Phone 7 are shaders. As you can probably see in the other samples of this site, I am quite fond of them, so they were greatly missed in all … Continue reading
A while back, I had a nice article on sgtconker.com about fur rendering. The tutorial is now also available here: http://www.catalinzima.com/tutorials/fur-rendering/ The code is still what it was back then (I believe XNA 3.1), but the technique is the same, … Continue reading
Chickens Can’t Fly, the Must Have Game of the week on Windows Phone 7 is now purchaseable! Get it with one of the links below. The game was developed by me and my wonderful team over at AmusedSloth! Enjoy!
What is your preferred way of doing animations in 2D? Most of you will probably answer “spritesheets”, and you’d be right. Creating animations using spritesheets is quick, easy, there are helpful resources on the net and if you work with … Continue reading
The first week of March I was together with a few other XNA MVPs at the Microsoft MVP Summit 2011 in Seattle. I’d love to be able to tell you stuff we’ve learned there, or as Andy would also wish, … Continue reading
Well, this caught me off-guard… When we submitted the game last Sunday, I was hoping the game would get through certification sooner, but apparently it decided to come out just as I was starting my long trip towards Seattle. I’m … Continue reading
I posted a new tutorial recently about applying deformations as a post-processing… process using only stuff available in the Reach profile, without any shaders. This configuration is useful for Windows Phone 7. Go ahead and read the whole article here.