So, we finally managed to port Chickens Can’t Fly to iOS and Android. The long delay was caused mostly by an exclusivity agreement, but that’s past now, and we can try to explore new markets. This post is less about … Continue reading
As I wrote in my previous post, Windows Phone 8 does not support WIC components, which means that unless you want to write a .png loader manually, you need to have your textures in .dds format. Which is actually quite … Continue reading
UberGeekGames just provided me with an version of the Pie Drawing sample, updated to XNA 4.0 You can find it on the sample’s page, or download it directly from here. Enjoy!
Well, this caught me off-guard… When we submitted the game last Sunday, I was hoping the game would get through certification sooner, but apparently it decided to come out just as I was starting my long trip towards Seattle. I’m … Continue reading
Here’s the teaser trailer for Chickens Can’t Fly. Enjoy!
I got married! Packing for honeymoon! Wonderful times!
And I was so proud of my 360, manufactured in November 24 2005… I still have some small hope for a miraculous recovery after I let it rest until tomorrow… but I realize chances are slim.
Ziggyware.com is one of the best sites for XNA resources, including Articles, Tutorials, News and even an Image of The Day section where you can look at what other people are doing. But that’s not all. One of the things … Continue reading
It’s been a long time since my last post, and I’m sorry about that. However, I’m currently busy with finishing my Bachelor’s Degree Project for my university, so until that is done, there probably won’t be any more updates. After … Continue reading
I’m not usually posting links to stuff here, but I really think this one deserves it: a nice video about Problems and Choices in game design, in a format similar to Zero Punctuation. Here’s the link. Have fun watching it!