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Category: Uncategorized

Seattle, here I come!

February 25, 2009

In just a few days, I’m heading for Seattle again, to attend the 2009 MVP Summit. I’m very happy to get to see the other MVPs and XNA Team members, both old and new. I also take this opportunity to … Continue reading →

Posted in Uncategorized

Screenshot

November 28, 2008

This post is intentionally vague 🙂

Posted in Uncategorized, XNA

First look at Community Games in the NXE ?

October 3, 2008

I was just reading about the New Xbox Experience on the Gamerscore Blog, and I noticed one interesting screenshot. It seems like this is how the Community Games marketplace will look like. Besides it looking awesome, we can see that … Continue reading →

Posted in Uncategorized

XNA Game Studio 3.0 Beta is alive!

September 17, 2008

The XNA guys have just released the XNA GS 3.0 beta. You can read more about it on the XNA Team Blog, and on the 3.0 beta page. I also recommend checking out Zman’s comprehensive list of API changes from … Continue reading →

Posted in Uncategorized

Zune update avaiable. Prepacked with games

September 16, 2008

I just found out about the new Zune update going online from Mykre and went ahead and installed it. An interesting thing after updating is the presence of two prepacked games in this update. These are Hexic and Texas Hold’Em. … Continue reading →

Posted in Uncategorized, XNA

DBP 2008 begins

September 1, 2008

The submission process for the Dream Build Play 2008 competition has begun. You still have until September 23rd to finish your games and submit them. Meanwhile, the DBP site has a nice new feature, the Gallery, where you can see … Continue reading →

Posted in Uncategorized

No August Sample :(

September 1, 2008

I’m sorry to say this, but due to time restrictions, I won’t be able to provide a sample for the month of August. The whole August has been really busy for me, and it looks like the first half of … Continue reading →

Posted in Uncategorized

Source to XNA shaders

August 16, 2008

Microsoft has just released the source code for the two most popular shaders used in the XNA Framework. Go to the Education Catalog on the Creator’s Club site, and see them for yourself: the SpriteBatch shader and the BasicEffect shader. … Continue reading →

Posted in Uncategorized

Community Games reviews

July 30, 2008

Michael Morton (Ziggy) has just put up the first version of the Ziggyware Community Games Review system. Obviously, this will be a place to find out about new community games, read reviews, and rate them, so good games get noticed, … Continue reading →

Posted in Uncategorized

Ziggyware voting

July 30, 2008

Ziggy is looking for judges to vote on the articles in his Summer Ziggyware Contest. The vote count has just been reset, since Ziggy forgot to add 3 entries to the voting list, so you have until August 8 to … Continue reading →

Posted in Uncategorized

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