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World of Goo Cursor Sample Thoughts

As I promised a while ago, I’m going to talk about how I built the World of Goo Cursor Sample. I’m not any sort of design analyst or critic, so I can’t give any in depth insight about what makes the World of Goo cursor special ( but if you are interesting in that kind [...]

World of Goo Cursor sample

As an exception, I will post the sample for now, and come back with the informative and explanatory blog post in a few days, since my exams don’t allow me too much XNA work at once. So the first sample deals with the XNA implementation of something similar to the mouse cursor encountered in World [...]