XNA

New tutorial: Crash Course in HLSL

I’m happy to announce a new tutorial, which happened by chance :) I accidentally stumbled upon some old drafts of mine for a project that never saw the light of day, and I decided to post one of those drafts online.

It talks about the High Level Shading Language, some of its history, syntax and structure. The whole tutorial can be found either here on this site; or on sgtconker.com. I hope you enjoy it!

Sgt. Conker

What is Sgt. Conker? It is the new website for games development related articles, news, gossip and whole lot more.

Whenever you want to see something new on the XNA development front, give us a visit, or just subscribe to the site’s RSS feed.

I also take this opportunity to announce one of the upcoming features on Sgt. Conker, the Shader Challenges, where we’ll be challenging you to finish an incomplete shader, or fix a broken one, which we hope will be an interesting way for you to improve your HLSL skills. Stay tuned for this, because it’s comming in the near future, together with a whole lot more!