Ziggyware

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New Article Contest on Ziggyware

Ziggyware has starter a new XNA Article Contest, with great prizes. Go and see more details by clicking on the image below.

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What I’ve been up to

I’m really sorry about the lack of posting, and most important, about the lack of samples.

So what have I been up to? Well, besides lots and lots of school projects and papers (and some Fable 2), I managed to write an article explaining one way to implement multi-threading in an XNA game.

The article focuses on using a double-buffer to synchronize data between two threads, one dealing with updating the world state, and one with rendering it. I focused on theoretical aspects of my implementation, and tried to explain every decision I made. The technique may not be perfect, but it works, and gives a good performance boost.

You can find the article on Ziggyware. Please consider this the November sample :)

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Screenshot

Multithreading

This post is intentionally vague :)

Ziggware Fall 2008 XNA Article Contest: Win a 360!

Ziggyware hosts a new Article and Tutorial contest, with an exciting prize: an Xbox 360 Elite, and two 1 year Creator’s Club Subscriptions.

All you have to do is write a cool tutorial, and submit it before November 30′th 2008.

For more details, click the image below to go to the contest’s page.

Ziggyware voting

Ziggy is looking for judges to vote on the articles in his Summer Ziggyware Contest.

The vote count has just been reset, since Ziggy forgot to add 3 entries to the voting list, so you have until August 8 to vote for your favorites. And now, after the updated list, you can even vote for me ;)

All you need to do is send an email to ziggy at ziggyware dot com with your top 3 pick from the list of articles.