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	<title>Comments for Catalin&#039;s XNA Blog</title>
	<atom:link href="http://www.catalinzima.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.catalinzima.com</link>
	<description>XNA Tutorials, Samples and Thoughts</description>
	<lastBuildDate>Wed, 01 Feb 2012 17:36:08 +0000</lastBuildDate>
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		<title>Comment on My technique for the shader-based dynamic 2D shadows by AddictiveColors</title>
		<link>http://www.catalinzima.com/2010/07/my-technique-for-the-shader-based-dynamic-2d-shadows/comment-page-1/#comment-77223</link>
		<dc:creator>AddictiveColors</dc:creator>
		<pubDate>Wed, 01 Feb 2012 17:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=620#comment-77223</guid>
		<description>Awesome idea, this screen space solution looks to be quite neat for games with many shadow casting objects :). With some modifications you should be able to do some self-shadowing too.</description>
		<content:encoded><![CDATA[<p>Awesome idea, this screen space solution looks to be quite neat for games with many shadow casting objects <img src='http://www.catalinzima.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . With some modifications you should be able to do some self-shadowing too.</p>
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	<item>
		<title>Comment on Deferred Rendering by meizitang</title>
		<link>http://www.catalinzima.com/tutorials/deferred-rendering-in-xna/comment-page-1/#comment-76068</link>
		<dc:creator>meizitang</dc:creator>
		<pubDate>Wed, 25 Jan 2012 12:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=14#comment-76068</guid>
		<description>These healthy weight loss tips that will make it easier to take those first steps towards pursuing better physical fitness.</description>
		<content:encoded><![CDATA[<p>These healthy weight loss tips that will make it easier to take those first steps towards pursuing better physical fitness.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Crash Course in HLSL by Adding the Effect files &#124; Project Vanquish</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-74921</link>
		<dc:creator>Adding the Effect files &#124; Project Vanquish</dc:creator>
		<pubDate>Tue, 17 Jan 2012 15:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-74921</guid>
		<description>[...] are unfamiliar with HLSL, Microsoft wrote a brilliant guide about programming in HLSL. And, again, Catalin Zima wrote a good article too. It is definitely worth reading these articles if you are new to HLSL and [...]</description>
		<content:encoded><![CDATA[<p>[...] are unfamiliar with HLSL, Microsoft wrote a brilliant guide about programming in HLSL. And, again, Catalin Zima wrote a good article too. It is definitely worth reading these articles if you are new to HLSL and [...]</p>
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		<title>Comment on Deferred Rendering by Welcome to Project Vanquish! &#124; Project Vanquish</title>
		<link>http://www.catalinzima.com/tutorials/deferred-rendering-in-xna/comment-page-1/#comment-74724</link>
		<dc:creator>Welcome to Project Vanquish! &#124; Project Vanquish</dc:creator>
		<pubDate>Mon, 16 Jan 2012 14:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=14#comment-74724</guid>
		<description>[...] searching in the past regarding XNA and Deferred Rendering.  The example that crops up the most is Catalin Zima&#8217;s tutorial, but this was for an earlier version of the XNA Game Studio.  However, Roy Triesschejin [...]</description>
		<content:encoded><![CDATA[<p>[...] searching in the past regarding XNA and Deferred Rendering.  The example that crops up the most is Catalin Zima&#8217;s tutorial, but this was for an earlier version of the XNA Game Studio.  However, Roy Triesschejin [...]</p>
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	</item>
	<item>
		<title>Comment on 2D Skeletal Animations by De leukste filmpjes gratis plaatsen en bekijken.</title>
		<link>http://www.catalinzima.com/2011/06/2d-skeletal-animations/comment-page-1/#comment-74121</link>
		<dc:creator>De leukste filmpjes gratis plaatsen en bekijken.</dc:creator>
		<pubDate>Fri, 13 Jan 2012 15:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=739#comment-74121</guid>
		<description>&lt;strong&gt;De leukste filmpjes gratis plaatsen en bekijken....&lt;/strong&gt;

[...]2D Skeletal Animations[...]...</description>
		<content:encoded><![CDATA[<p><strong>De leukste filmpjes gratis plaatsen en bekijken&#8230;.</strong></p>
<p>[...]2D Skeletal Animations[...]&#8230;</p>
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	<item>
		<title>Comment on 2D Skeletal Animations by Tim Stern</title>
		<link>http://www.catalinzima.com/2011/06/2d-skeletal-animations/comment-page-1/#comment-74111</link>
		<dc:creator>Tim Stern</dc:creator>
		<pubDate>Fri, 13 Jan 2012 13:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=739#comment-74111</guid>
		<description>Hi Catalin,

I discovered a possible mistake in your file Transformation.cs, function public Vector2 TransformPoint(Vector2 point).

You have to scale the point bevore transforming it with the rotated matrix.

The code will then be like that:
Vector2 result = Vector2.Transform(point * Scale, Matrix.CreateRotationZ(Rotation));
// result *= Scale;  // is wrong here!
result += Position;
return result;

Kind regards from Germany,
Tim</description>
		<content:encoded><![CDATA[<p>Hi Catalin,</p>
<p>I discovered a possible mistake in your file Transformation.cs, function public Vector2 TransformPoint(Vector2 point).</p>
<p>You have to scale the point bevore transforming it with the rotated matrix.</p>
<p>The code will then be like that:<br />
Vector2 result = Vector2.Transform(point * Scale, Matrix.CreateRotationZ(Rotation));<br />
// result *= Scale;  // is wrong here!<br />
result += Position;<br />
return result;</p>
<p>Kind regards from Germany,<br />
Tim</p>
]]></content:encoded>
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	<item>
		<title>Comment on Deferred Rendering by louis vuitton</title>
		<link>http://www.catalinzima.com/tutorials/deferred-rendering-in-xna/comment-page-1/#comment-73539</link>
		<dc:creator>louis vuitton</dc:creator>
		<pubDate>Tue, 10 Jan 2012 20:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=14#comment-73539</guid>
		<description>I&#039;m glad I located your post.  I would never have created sense of this subject on my own.  I&#039;re read several other articles on this subject, but I was confused until I read yours.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad I located your post.  I would never have created sense of this subject on my own.  I&#8217;re read several other articles on this subject, but I was confused until I read yours.</p>
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	<item>
		<title>Comment on 2D Skeletal Animations by consultoria de sistemas</title>
		<link>http://www.catalinzima.com/2011/06/2d-skeletal-animations/comment-page-1/#comment-69377</link>
		<dc:creator>consultoria de sistemas</dc:creator>
		<pubDate>Tue, 27 Dec 2011 03:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=739#comment-69377</guid>
		<description>&lt;strong&gt;consultoria de sistemas...&lt;/strong&gt;

[...]2D Skeletal Animations[...]...</description>
		<content:encoded><![CDATA[<p><strong>consultoria de sistemas&#8230;</strong></p>
<p>[...]2D Skeletal Animations[...]&#8230;</p>
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	<item>
		<title>Comment on 2D Skeletal Animations by best 3d software</title>
		<link>http://www.catalinzima.com/2011/06/2d-skeletal-animations/comment-page-1/#comment-66422</link>
		<dc:creator>best 3d software</dc:creator>
		<pubDate>Sat, 17 Dec 2011 00:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=739#comment-66422</guid>
		<description>&lt;strong&gt;best 3d software...&lt;/strong&gt;

[...]2D Skeletal Animations[...]...</description>
		<content:encoded><![CDATA[<p><strong>best 3d software&#8230;</strong></p>
<p>[...]2D Skeletal Animations[...]&#8230;</p>
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	<item>
		<title>Comment on My technique for the shader-based dynamic 2D shadows by Catalin Zima</title>
		<link>http://www.catalinzima.com/2010/07/my-technique-for-the-shader-based-dynamic-2d-shadows/comment-page-1/#comment-65985</link>
		<dc:creator>Catalin Zima</dc:creator>
		<pubDate>Thu, 15 Dec 2011 07:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?p=620#comment-65985</guid>
		<description>That looks awesome, Allen! Thanks for the link.</description>
		<content:encoded><![CDATA[<p>That looks awesome, Allen! Thanks for the link.</p>
]]></content:encoded>
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