<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>Catalin's XNA Experiments</title>
	<link>http://www.catalinzima.com</link>
	<description>XNA Tutorials, Samples and Thoughts</description>
	<lastBuildDate>Wed, 14 Jul 2010 06:33:47 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.0" -->

	<item>
		<title>My technique for the shader-based dynamic 2D shadows</title>
		<description><![CDATA[It’s been a long time coming, but finally I get the time to explain the technique I came up with for drawing shader-based dynamic 2D shadows. If you want to dive right into the code, you can go to the sample’s page. Still here? Ok then, let’s get started. The core of the technique is [...]]]></description>
		<link>http://www.catalinzima.com/2010/07/my-technique-for-the-shader-based-dynamic-2d-shadows/</link>
			</item>
	<item>
		<title>Still around!</title>
		<description><![CDATA[I got married! Packing for honeymoon! Wonderful times!]]></description>
		<link>http://www.catalinzima.com/2010/05/still-around/</link>
			</item>
	<item>
		<title>Re-awarded XNA/DirectX MVP for 2010</title>
		<description><![CDATA[Hi all, I know it&#8217;s been a while and believe me, no one regrets me not having enough time to release samples more than me, but sometimes that&#8217;s the way it is. I believe last time I left you all with a big tease about that dynamic 2D image based shadows sample&#8230; I promise I [...]]]></description>
		<link>http://www.catalinzima.com/2010/04/re-awarded-xnadirectx-mvp-for-2010/</link>
			</item>
	<item>
		<title>New tutorial: Crash Course in HLSL</title>
		<description><![CDATA[I&#8217;m happy to announce a new tutorial, which happened by chance I accidentally stumbled upon some old drafts of mine for a project that never saw the light of day, and I decided to post one of those drafts online. It talks about the High Level Shading Language, some of its history, syntax and structure. [...]]]></description>
		<link>http://www.catalinzima.com/2009/11/new-tutorial-crash-course-in-hlsl/</link>
			</item>
	<item>
		<title>Sgt. Conker</title>
		<description><![CDATA[What is Sgt. Conker? It is the new website for games development related articles, news, gossip and whole lot more. Whenever you want to see something new on the XNA development front, give us a visit, or just subscribe to the site&#8217;s RSS feed. I also take this opportunity to announce one of the upcoming [...]]]></description>
		<link>http://www.catalinzima.com/2009/10/sgt-conker/</link>
			</item>
	<item>
		<title>Adding softness to shadows</title>
		<description><![CDATA[In my efforts to make the shadows soft, based on the formulas for penumbras, I finally realized that my method does not support physically correct penumbra softness, but I will explain the reason for this when I do the tutorial. Until then, here’s what I came up with, after applying some Gaussian blur to the [...]]]></description>
		<link>http://www.catalinzima.com/2009/10/adding-softness-to-shadows/</link>
			</item>
	<item>
		<title>Working on shadows&#8230;</title>
		<description><![CDATA[Those that follow my twitter account have seen this already, but I wanted to let everyone know I&#8217;m working on a system for 2D dynamic shadows, again. However, this one is very different from the last sample I made on the subject. In that one, you had to define the geometry of the shadow casters, [...]]]></description>
		<link>http://www.catalinzima.com/2009/09/working-on-shadows/</link>
			</item>
	<item>
		<title>3 Red Rings&#8230;</title>
		<description><![CDATA[And I was so proud of my 360, manufactured in November 24 2005… I still have some small hope for a miraculous recovery after I let it rest until tomorrow… but I realize chances are slim.]]></description>
		<link>http://www.catalinzima.com/2009/09/3-red-rings/</link>
			</item>
	<item>
		<title>Loading ToonBoom animations in XNA</title>
		<description><![CDATA[Last time, I talked about my experience with drawing and animating 2D images with ToonBoom. In the end of that post, I said that one way to load ToonBoom animations in XNA was to export the animation as a sequence of images, and then load these images and animate them in XNA. So today we [...]]]></description>
		<link>http://www.catalinzima.com/2009/08/loading-toonboom-animations-in-xna/</link>
			</item>
	<item>
		<title>My experience with Toon Boom Studio</title>
		<description><![CDATA[Over the last week or so, I had the chance to play around with ToonBoom Studio, which is a software for creating graphics and animations using a large range of techniques. I won’t start to enumerate the whole feature set, which you can see in the video tour, or the detailed features list. However, I [...]]]></description>
		<link>http://www.catalinzima.com/2009/07/my-experience-with-toon-boom-studio/</link>
			</item>
</channel>
</rss>
