One of the things I miss most when programming for Windows Phone 7 are shaders. As you can probably see in the other samples of this site, I am quite fond of them, so they were greatly missed in all … Continue reading
A while back, I had a nice article on sgtconker.com about fur rendering. The tutorial is now also available here: http://www.catalinzima.com/tutorials/fur-rendering/ The code is still what it was back then (I believe XNA 3.1), but the technique is the same, … Continue reading
Chickens Can’t Fly, the Must Have Game of the week on Windows Phone 7 is now purchaseable! Get it with one of the links below. The game was developed by me and my wonderful team over at AmusedSloth! Enjoy!
UberGeekGames just provided me with an version of the Pie Drawing sample, updated to XNA 4.0 You can find it on the sample’s page, or download it directly from here. Enjoy!
What is your preferred way of doing animations in 2D? Most of you will probably answer “spritesheets”, and you’d be right. Creating animations using spritesheets is quick, easy, there are helpful resources on the net and if you work with … Continue reading
Hi all, I’ve updated the license for all code downloadable from this site. The licensing terms can be read here. In short, the code is licensed under MIT, so you can use it freely (unless otherwise stated specifically). However, I … Continue reading
The first week of March I was together with a few other XNA MVPs at the Microsoft MVP Summit 2011 in Seattle. I’d love to be able to tell you stuff we’ve learned there, or as Andy would also wish, … Continue reading
Well, this caught me off-guard… 🙂 When we submitted the game last Sunday, I was hoping the game would get through certification sooner, but apparently it decided to come out just as I was starting my long trip towards Seattle. … Continue reading
Here’s the teaser trailer for Chickens Can’t Fly. Enjoy!
I posted a new tutorial recently about applying deformations as a post-processing… process using only stuff available in the Reach profile, without any shaders. This configuration is useful for Windows Phone 7. Go ahead and read the whole article here.