Roy Triesscheijn just posted an updated version of the code he obtained after following my Deferred Rendering tutorial. You can read all about it on Roy’s blog, here. So we now have a working 4.0 version of the tutorial. 🙂 … Continue reading
It’s been a long time coming, but finally I get the time to explain the technique I came up with for drawing shader-based dynamic 2D shadows. If you want to dive right into the code, you can go to the … Continue reading
I got married! Packing for honeymoon! Wonderful times!
Hi all, I know it’s been a while and believe me, no one regrets me not having enough time to release samples more than me, but sometimes that’s the way it is. I believe last time I left you all … Continue reading
I’m happy to announce a new tutorial, which happened by chance 🙂 I accidentally stumbled upon some old drafts of mine for a project that never saw the light of day, and I decided to post one of those drafts … Continue reading
What is Sgt. Conker? It is the new website for games development related articles, news, gossip and whole lot more. Whenever you want to see something new on the XNA development front, give us a visit, or just subscribe to … Continue reading
In my efforts to make the shadows soft, based on the formulas for penumbras, I finally realized that my method does not support physically correct penumbra softness, but I will explain the reason for this when I do the tutorial. … Continue reading
Those that follow my twitter account have seen this already, but I wanted to let everyone know I’m working on a system for 2D dynamic shadows, again. However, this one is very different from the last sample I made on … Continue reading
And I was so proud of my 360, manufactured in November 24 2005… I still have some small hope for a miraculous recovery after I let it rest until tomorrow… but I realize chances are slim.
Last time, I talked about my experience with drawing and animating 2D images with ToonBoom. In the end of that post, I said that one way to load ToonBoom animations in XNA was to export the animation as a sequence … Continue reading