12 Months, 12 Samples 2008

These are the samples made under the “12 Months, 12 Samples” initiative in 2008

2D Pie Drawing
Render a 2D Pie in XNA, and customize parameters such as tessellation, radius, angle.
LongestRoad1_thumb3
Wireframes without Z-Fighting.

Draw the wireframe of a model without producing artifacts.

depthbias20080209004922161_thumb2
Lightning Sample
Render nice lightning effects in 2D.
lightning1_thumb2
Dynamic 2D Shadows
Render Dynamic 2D Shadows in your XNA game
dynamicshadows111_thumb1
Restoring the Depth Buffer depthrecovery20080519023053541_thumb
Voxel Terrain Rendering on the Zune voxelpc1_thumb
Rim Lighting
Add some cuteness to your models using rim lighting.
rimlight11_thumb
Powerpoint in XNA
Use XNA in your PowerPoint presentations.
powerpoint20081029021537431_thumb
Multi-threading in XNA.
Use double-buffering to separate update and drawing on two threads.
Hosted on Ziggyware
multithreading1_thumb
  • #1 written by Lavar
    about 6 months ago

    These topics are so cnoufsnig but this helped me get the job done.

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