XNA Tutorials, Samples and Thoughts
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- Small pre-pre-beta shadow mapping lirary (36)
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AddictiveColors: Awesome idea, this screen space solution looks to be quite neat for games with many shadow casting...
meizitang: These healthy weight loss tips that will make it easier to take those first steps towards pursuing...
Adding the Effect files | Project Vanquish: [...] are unfamiliar with HLSL, Microsoft wrote a brilliant guide about programming in HLSL. And,...
Welcome to Project Vanquish! | Project Vanquish: [...] searching in the past regarding XNA and Deferred Rendering. The example that crops up the ...
De leukste filmpjes gratis plaatsen en bekijken.: De leukste filmpjes gratis plaatsen en bekijken.... [...]2D Skeletal Animations[...]...
Tim Stern: Hi Catalin, I discovered a possible mistake in your file Transformation.cs, function public...
louis vuitton: I'm glad I located your post. I would never have created sense of this subject on my own. I're...
consultoria de sistemas: consultoria de sistemas... [...]2D Skeletal Animations[...]...

about 3 years ago
Fantastic stuff as always Catalin, great way to show it’s not only graphics tools you can use as source content for our games!
about 3 years ago
Excellent job Catalin.
about 3 years ago
I thought I misread when I saw PPT in XNA on my feedreader
Great stuff!
about 3 years ago
Wow, that is extremely creative!
about 3 years ago
I wonder how many GDC presentations are going to be run from Xboxes in 2009, thanks to this.
about 3 years ago
That’d be a nice thing to see ..
Xbox + this sample + SceneIt! Controller = Win
about 3 years ago
yesterday I was thinking in something like this to use
in a presentation of a videogame
i’ll be cool do the presentation and playing the videogame like “picture in picture” with some swap chain
about 3 years ago
You can do it via RenderToTexture, no swap chain necessary
about 3 years ago
about 3 years ago
I’ ve had occasion to try out taksi, it worked well for GDI capture, but for Direct3D capture on the engine I used it failed in CTaksiDX9:: GetFrame during GetRenderTargetData. I’ ve found a solution by disabling the avi feature (I didn’ t need it) and using screen capture through the texture api with a direct surface to file save- I used D3DXSaveSurfaceToFile. GetRenderTargetData failed with INVALIDCALL- I didn’ t investigate further, but your comments and the msdn documentation suggest it could happen due…
about 3 years ago
I was just wondering is it possible to do the same with just a directory with graphic images? Im trying to do an slide show with XNA but I havent found how to load images at random from disk. Also I want to get rid of the images in memory after a while.
Needless to say Im pretty unexperienced in xna although I know my way around c++ and flash.
about 3 years ago
you can use Texture2D.LoadFromFile() on windows.