XNA Tutorials, Samples and Thoughts
- February 2012 (1)
- September 2011 (1)
- June 2011 (2)
- March 2011 (1)
- February 2011 (1)
- January 2011 (2)
- December 2010 (1)
- July 2010 (1)
- May 2010 (1)
- April 2010 (1)
- November 2009 (1)
- October 2009 (2)
- September 2009 (2)
- August 2009 (1)
- July 2009 (1)
- June 2009 (4)
- April 2009 (3)
- March 2009 (2)
- February 2009 (2)
- January 2009 (5)
- December 2008 (1)
- November 2008 (2)
- October 2008 (4)
- September 2008 (5)
- August 2008 (1)
- July 2008 (7)
- June 2008 (1)
- May 2008 (4)
- April 2008 (3)
- March 2008 (3)
- February 2008 (4)
- January 2008 (2)
- Small pre-pre-beta shadow mapping lirary (37)
- Working on shadows… (34)
- My technique for the shader-based dynamic 2D shadows (34)
- 2D Skeletal Animations (25)
- April Sample Online! (20)
- School Projects with XNA (17)
- Mass Effect Dialogue Sample (17)
- Welcome! (14)
- My experience with Toon Boom Studio (13)
- Adding softness to shadows (12)
recovery act internet,broadband recovery act: recovery act internet,broadband recovery act... [...]2D Skeletal Animations[...]...
gennicknyt: I think it's good idea to do it
entrada del sabio: entrada del sabio... [...]2D Skeletal Animations[...]...
загрузки: загрузки... [...]2D Skeletal Animations[...]...
Exercises To Lose Man Breasts Fast: Exercises To Lose Man Breasts Fast... [...]2D Skeletal Animations[...]...
I hate shadows! | Void Star: [...] follow Catalin‘s crazy idea without trying to understand [...]
Steve Lillis: Hi Catalin, First of all; thank you! This is the only solution I have seen of such elegance made...
Hieronimus.le@hotmail.com: thanks, i've been looking at it, and it has some interesting things. Your solution is more...

about 3 years ago
Fantastic stuff as always Catalin, great way to show it’s not only graphics tools you can use as source content for our games!
about 3 years ago
Excellent job Catalin.
about 3 years ago
I thought I misread when I saw PPT in XNA on my feedreader
Great stuff!
about 3 years ago
Wow, that is extremely creative!
about 3 years ago
I wonder how many GDC presentations are going to be run from Xboxes in 2009, thanks to this.
about 3 years ago
That’d be a nice thing to see ..
Xbox + this sample + SceneIt! Controller = Win
about 3 years ago
yesterday I was thinking in something like this to use
in a presentation of a videogame
i’ll be cool do the presentation and playing the videogame like “picture in picture” with some swap chain
about 3 years ago
You can do it via RenderToTexture, no swap chain necessary
about 3 years ago
about 3 years ago
I’ ve had occasion to try out taksi, it worked well for GDI capture, but for Direct3D capture on the engine I used it failed in CTaksiDX9:: GetFrame during GetRenderTargetData. I’ ve found a solution by disabling the avi feature (I didn’ t need it) and using screen capture through the texture api with a direct surface to file save- I used D3DXSaveSurfaceToFile. GetRenderTargetData failed with INVALIDCALL- I didn’ t investigate further, but your comments and the msdn documentation suggest it could happen due…
about 3 years ago
I was just wondering is it possible to do the same with just a directory with graphic images? Im trying to do an slide show with XNA but I havent found how to load images at random from disk. Also I want to get rid of the images in memory after a while.
Needless to say Im pretty unexperienced in xna although I know my way around c++ and flash.
about 3 years ago
you can use Texture2D.LoadFromFile() on windows.