XNA Tutorials, Samples and Thoughts
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recovery act internet,broadband recovery act: recovery act internet,broadband recovery act... [...]2D Skeletal Animations[...]...
gennicknyt: I think it's good idea to do it
entrada del sabio: entrada del sabio... [...]2D Skeletal Animations[...]...
загрузки: загрузки... [...]2D Skeletal Animations[...]...
Exercises To Lose Man Breasts Fast: Exercises To Lose Man Breasts Fast... [...]2D Skeletal Animations[...]...
I hate shadows! | Void Star: [...] follow Catalin‘s crazy idea without trying to understand [...]
Steve Lillis: Hi Catalin, First of all; thank you! This is the only solution I have seen of such elegance made...
Hieronimus.le@hotmail.com: thanks, i've been looking at it, and it has some interesting things. Your solution is more...

about 3 years ago
Music is bliss on XNA forums, I was searching some stuff about the Viewport class you suggested I use, and ended up on your website through google, taking advantage of the irony, I decided to browse it, and I love how you replicated this cursor.
to be honest, the only 2 things i liked in world of goo was the cursor, and the actual goo placement programming. good job on the replication, and your programming amazes me. that is all.
about 3 years ago
I’m glad you like it, and hope you find it useful.
I liked the idea for World of Goo (and the cursor, obviously), but it didn’t keep me interested enough to make it through to the last level. Maybe some other time, when I’m need of a quick gaming session
about 3 years ago
Hey mate, can I use this cursor in Windows ? Please reply. Many thanks
about 3 years ago
@fish: No, you can only use it inside XNA applications.
about 3 years ago
I have programmed this cursor too, it is on my game, here you con download an play/edit it:
http://www.mediafire.com/file/4wbowzmomqv/JustFantasy!0.6a.zip
about 3 years ago
i want use it on desktop
about 3 years ago
@Hotgoblin sorry, you can’t
about 3 years ago
I replicated the Goo cursor in WPF using Bling’s physics support. Nice effect!
about 3 years ago
@Catalin is it computationally impossible ? Is anyone able to make this cursor ? I would pay $4.99 for it no doubt.
about 3 years ago
@Tomas: It’s technically impossible to use this code for the cursor in Windows
about 2 years ago
thaaaaaaaaaaaaaanks
about 2 years ago
Just want to let you know that I was working on something similar. You can have a look on my website http://curltable.the-yard.net/curltable/mouse-trail
about 2 years ago
DUDE’S I DID EVERTHING IT WONT WORK!!!!!!!!!!!!!!!!! PLEASE HELP ME *cry’s*
about 2 years ago
Did you try simply running the sample?
about 2 years ago
no i dont know what that is.
about 2 years ago
i had tried to use the ‘goocursor.zip’ but it is not a cur file.
now what can i do ??????????????
about 2 years ago
You can’t use this in windows. This is just for use in a game made with XNA
about 2 years ago
Sorry I had to laugh when I read all the questions about an actual windows cursor implementation that a lot of commenters asked for.
An actual proof of how influential World of Goo was?
Good job on your sample, Catalin
about 1 year ago
Hi, you helped me a lot, and I’ve just modified a little your code for making it better (I think), and I want to share it with you, I made a video so you can see the the results:
http://vimeo.com/20019564
If you want me to put the very simple code of the modification, just answer me.
Thank you for sharing!
about 1 year ago
Thanks a lot for the example. The clear code is really helpful!
Can you please explain in short how the texture is a 32×32 square, but the final draw makes it a circle? I figured out myself that it probably has something to do with the blendstate. Thanks!