Previous parts in this mini-series: Postprocessing effects on WP7, Part I Postprocessing effects on WP7, Part II In this third and final part of this series of samples related to postprocessing on WP7, we’ll handle two effects: pixelate and radial … Continue reading
For the first part of this mini-series, please read: Postprocessing effects on WP7, Part I Starting from where we left of, this part will be focused on a single effect: random noise. Random Noise My original inspiration for this was … Continue reading
One of the things I miss most when programming for Windows Phone 7 are shaders. As you can probably see in the other samples of this site, I am quite fond of them, so they were greatly missed in all … Continue reading
I posted a new tutorial recently about applying deformations as a post-processing… process using only stuff available in the Reach profile, without any shaders. This configuration is useful for Windows Phone 7. Go ahead and read the whole article here.