As I wrote in my previous post, Windows Phone 8 does not support WIC components, which means that unless you want to write a .png loader manually, you need to have your textures in .dds format. Which is actually quite … Continue reading
I posted a new tutorial recently about applying deformations as a post-processing… process using only stuff available in the Reach profile, without any shaders. This configuration is useful for Windows Phone 7. Go ahead and read the whole article here.