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Tag Archives: Windows Phone 7

Postprocessing effects on WP7, Part II

October 24, 2012

For the first part of this mini-series, please read: Postprocessing effects on WP7, Part I Starting from where we left of, this part will be focused on a single effect: random noise. Random Noise My original inspiration for this was … Continue reading →

Posted in XNA

Postprocessing effects on WP7, Part I

October 22, 2012

One of the things I miss most when programming for Windows Phone 7 are shaders. As you can probably see in the other samples of this site, I am quite fond of them, so they were greatly missed in all … Continue reading →

Posted in XNA

Chickens Can Dream

February 27, 2011

Well, this caught me off-guard… 🙂 When we submitted the game last Sunday, I was hoping the game would get through certification sooner, but apparently it decided to come out just as I was starting my long trip towards Seattle. … Continue reading →

Posted in News, Uncategorized, XNA
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