Catalin's XNA Blog

XNA Tutorials, Samples and Thoughts

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  • Home
  • Samples
    • Published in 2011
      • 2D Skeletal Animation
    • Game Features Replicator
      • World of Goo: Cursor
      • Mass Effect: Dialogue
    • 12 Months, 12 Samples 2008
      • 2D Pie Drawing
      • Wireframe without Z-Fighting
      • Lightning Sample
      • Dynamic 2D Shadows
      • Restoring the Depth Buffer
      • Voxel Rendering on Zune
      • Rim Lighting
      • PowerPoint in XNA
    • Other Samples
      • Pie Menu
      • Fog of War
      • Shader-Based Dynamic 2D smooth shadows
      • XNA Game Studio 3.1 Video Sample
  • Tutorials
    • Four Uses of VTF
      • Introduction
      • Heightmap Terrain Rendering
      • Terrain Morphing
      • Particle Systems
      • Steps In Snow
      • Conclusions
    • Deferred Rendering
      • Introduction
      • Creating the G-Buffer
      • Directional Lights
      • Point Lights
      • Custom Content Processor and Normal Mapping
      • Multiple Materials
      • Conclusions
    • Crash Course in HLSL
    • Fur Rendering
  • License
  • About

Tutorials

 Fur Rendering in XNA

furrender-2008-07-09-00-00-48-48.jpgfurrender-2008-07-09-01-26-51-97.jpg

Four Uses of Vertex Textures

GPU ParticlesSteps in Snow

Deferred Rendering in XNA

Deferred RenderingDeferred Rendering

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      • Published in 2011
      • Game Features Replicator
      • 12 Months, 12 Samples 2008
      • Other Samples
    • Tutorials
      • Four Uses of VTF
      • Deferred Rendering
      • Crash Course in HLSL
      • Fur Rendering
    • License
    • About
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    • Adding the Effect files | Project Vanquish: [...] are unfamiliar with HLSL, Microsoft wrote a brilliant guide about programming in HLSL. And,...
    • Welcome to Project Vanquish! | Project Vanquish: [...] searching in the past regarding XNA and Deferred Rendering.  The example that crops up the ...
    • De leukste filmpjes gratis plaatsen en bekijken.: De leukste filmpjes gratis plaatsen en bekijken.... [...]2D Skeletal Animations[...]...
    • Tim Stern: Hi Catalin, I discovered a possible mistake in your file Transformation.cs, function public...
    • louis vuitton: I'm glad I located your post. I would never have created sense of this subject on my own. I're...
    • consultoria de sistemas: consultoria de sistemas... [...]2D Skeletal Animations[...]...
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