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	<title>Comments on: Crash Course in HLSL</title>
	<atom:link href="http://www.catalinzima.com/tutorials/crash-course-in-hlsl/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.catalinzima.com</link>
	<description>XNA Tutorials, Samples and Thoughts</description>
	<lastBuildDate>Fri, 20 Aug 2010 07:16:20 +0000</lastBuildDate>
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	<item>
		<title>By: Devrunner</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-30560</link>
		<dc:creator>Devrunner</dc:creator>
		<pubDate>Tue, 27 Jul 2010 09:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-30560</guid>
		<description>You&#039;re the best.</description>
		<content:encoded><![CDATA[<p>You&#8217;re the best.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crash Course in HLSL</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-29674</link>
		<dc:creator>Crash Course in HLSL</dc:creator>
		<pubDate>Thu, 17 Jun 2010 06:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-29674</guid>
		<description>[...] Can be found at: http://www.catalinzima.com/?page_id=575 [...]</description>
		<content:encoded><![CDATA[<p>[...] Can be found at: <a href="http://www.catalinzima.com/?page_id=575" rel="nofollow">http://www.catalinzima.com/?page_id=575</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Enio</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-28555</link>
		<dc:creator>Enio</dc:creator>
		<pubDate>Sat, 01 May 2010 22:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-28555</guid>
		<description>Why not develop the second part of the course with several practical examples (Blur, DOF, Sepia, etc.)?</description>
		<content:encoded><![CDATA[<p>Why not develop the second part of the course with several practical examples (Blur, DOF, Sepia, etc.)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Enio</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-28549</link>
		<dc:creator>Enio</dc:creator>
		<pubDate>Sat, 01 May 2010 13:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-28549</guid>
		<description>Thanks for your helpful explanations. Which book would be more suitable for a beginner who needs to learn everything from scratch (shaders, algebra, algorithms, and physical)? Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks for your helpful explanations. Which book would be more suitable for a beginner who needs to learn everything from scratch (shaders, algebra, algorithms, and physical)? Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Catalin&#8217;s XNA Experiments &#187; Re-awarded XNA/DirectX MVP for 2010</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-27876</link>
		<dc:creator>Catalin&#8217;s XNA Experiments &#187; Re-awarded XNA/DirectX MVP for 2010</dc:creator>
		<pubDate>Sat, 03 Apr 2010 16:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-27876</guid>
		<description>[...] Crash Course in HLSL (also published [...]</description>
		<content:encoded><![CDATA[<p>[...] Crash Course in HLSL (also published [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hassan Aly Selim</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-26440</link>
		<dc:creator>Hassan Aly Selim</dc:creator>
		<pubDate>Sun, 31 Jan 2010 18:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-26440</guid>
		<description>Thanks alot for this HLSL Crash Course =)
Now I can start writing my own Custom Shaders in XNA !</description>
		<content:encoded><![CDATA[<p>Thanks alot for this HLSL Crash Course =)<br />
Now I can start writing my own Custom Shaders in XNA !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crash Course in HLSL &#171; optic rust</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-25688</link>
		<dc:creator>Crash Course in HLSL &#171; optic rust</dc:creator>
		<pubDate>Sat, 02 Jan 2010 14:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-25688</guid>
		<description>[...] What does HLSL stand for? Why was it created? How does an HLSL effect file look like? What can you do with HLSL? Catalin Zima answers these questions and more in a brilliant article introducing HLSL over at her site. Check it out here [...]</description>
		<content:encoded><![CDATA[<p>[...] What does HLSL stand for? Why was it created? How does an HLSL effect file look like? What can you do with HLSL? Catalin Zima answers these questions and more in a brilliant article introducing HLSL over at her site. Check it out here [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Catalin Zima</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-25075</link>
		<dc:creator>Catalin Zima</dc:creator>
		<pubDate>Thu, 19 Nov 2009 12:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-25075</guid>
		<description>I fixed it now. Thanks!</description>
		<content:encoded><![CDATA[<p>I fixed it now. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dennis Brandis</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-25065</link>
		<dc:creator>Dennis Brandis</dc:creator>
		<pubDate>Wed, 18 Nov 2009 22:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-25065</guid>
		<description>On page 4:
float4 PixelShaderFunction(float2 TexCoords : TEXCOORD0) : COLOR0
{
    return tex2D(TextureSampler, input.TexCoord);
}

may be it should be:
    return tex2D(TextureSampler, TexCoord);</description>
		<content:encoded><![CDATA[<p>On page 4:<br />
float4 PixelShaderFunction(float2 TexCoords : TEXCOORD0) : COLOR0<br />
{<br />
    return tex2D(TextureSampler, input.TexCoord);<br />
}</p>
<p>may be it should be:<br />
    return tex2D(TextureSampler, TexCoord);</p>
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