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	<title>Comments on: Crash Course in HLSL</title>
	<atom:link href="http://www.catalinzima.com/tutorials/crash-course-in-hlsl/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.catalinzima.com</link>
	<description>XNA Tutorials, Samples and Thoughts</description>
	<lastBuildDate>Wed, 01 Feb 2012 17:36:08 +0000</lastBuildDate>
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		<title>By: Adding the Effect files &#124; Project Vanquish</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-74921</link>
		<dc:creator>Adding the Effect files &#124; Project Vanquish</dc:creator>
		<pubDate>Tue, 17 Jan 2012 15:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-74921</guid>
		<description>[...] are unfamiliar with HLSL, Microsoft wrote a brilliant guide about programming in HLSL. And, again, Catalin Zima wrote a good article too. It is definitely worth reading these articles if you are new to HLSL and [...]</description>
		<content:encoded><![CDATA[<p>[...] are unfamiliar with HLSL, Microsoft wrote a brilliant guide about programming in HLSL. And, again, Catalin Zima wrote a good article too. It is definitely worth reading these articles if you are new to HLSL and [...]</p>
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	<item>
		<title>By: RenderMonkey Beginner&#8217;s Tutorial &#124; David Gouveia</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-41305</link>
		<dc:creator>RenderMonkey Beginner&#8217;s Tutorial &#124; David Gouveia</dc:creator>
		<pubDate>Sun, 11 Sep 2011 18:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-41305</guid>
		<description>[...] so I won&#8217;t be teaching you how to program in HLSL. If you don&#8217;t have any experience, here&#8217;s a nice resource for getting started with HLSL &#8211; kudos to Catalin Zima for the wonderful tutorial. After [...]</description>
		<content:encoded><![CDATA[<p>[...] so I won&#8217;t be teaching you how to program in HLSL. If you don&#8217;t have any experience, here&#8217;s a nice resource for getting started with HLSL &#8211; kudos to Catalin Zima for the wonderful tutorial. After [...]</p>
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	<item>
		<title>By: Peter</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-34685</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Fri, 20 May 2011 12:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-34685</guid>
		<description>Thanks a lot. 
Great introduction.</description>
		<content:encoded><![CDATA[<p>Thanks a lot.<br />
Great introduction.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-33944</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 19 Apr 2011 21:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-33944</guid>
		<description>very nice introduction, 
cleared the stuff up. thanks!</description>
		<content:encoded><![CDATA[<p>very nice introduction,<br />
cleared the stuff up. thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roy Triesscheijn</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-32097</link>
		<dc:creator>Roy Triesscheijn</dc:creator>
		<pubDate>Wed, 15 Dec 2010 19:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-32097</guid>
		<description>&lt;blockquote&gt;
&lt;a href=&quot;#comment-31865&quot; rel=&quot;nofollow&quot;&gt;
&lt;strong&gt;&lt;em&gt;ZWabbit:&lt;/em&gt;&lt;/strong&gt;
&lt;/a&gt;
 Sorry, again that didn’t work, I think they’re treating them as html delimiters and I’m not quite sure how to escape them.  Basically the less than and greater than symbols wrapping something.
&lt;/blockquote&gt;

Hey Zwabbit, they don&#039;t defer in meaning :).


Btw CatalinZima, great tutorial. Been reading this and the deferred rendering tuts. Really freshens up my shader knowledge, I forgot almost everything that I learned when following riemers&#039; tuts.</description>
		<content:encoded><![CDATA[<blockquote><p>
<a href="#comment-31865" rel="nofollow"><br />
<strong><em>ZWabbit:</em></strong><br />
</a><br />
 Sorry, again that didn’t work, I think they’re treating them as html delimiters and I’m not quite sure how to escape them.  Basically the less than and greater than symbols wrapping something.
</p></blockquote>
<p>Hey Zwabbit, they don&#8217;t defer in meaning <img src='http://www.catalinzima.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>Btw CatalinZima, great tutorial. Been reading this and the deferred rendering tuts. Really freshens up my shader knowledge, I forgot almost everything that I learned when following riemers&#8217; tuts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZWabbit</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-31865</link>
		<dc:creator>ZWabbit</dc:creator>
		<pubDate>Sat, 27 Nov 2010 02:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-31865</guid>
		<description>Sorry, again that didn&#039;t work, I think they&#039;re treating them as html delimiters and I&#039;m not quite sure how to escape them.  Basically the less than and greater than symbols wrapping something.</description>
		<content:encoded><![CDATA[<p>Sorry, again that didn&#8217;t work, I think they&#8217;re treating them as html delimiters and I&#8217;m not quite sure how to escape them.  Basically the less than and greater than symbols wrapping something.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZWabbit</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-31864</link>
		<dc:creator>ZWabbit</dc:creator>
		<pubDate>Sat, 27 Nov 2010 01:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-31864</guid>
		<description>Uh, that was supposed to two braces,  that some reason didn&#039;t show up.</description>
		<content:encoded><![CDATA[<p>Uh, that was supposed to two braces,  that some reason didn&#8217;t show up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZWabbit</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-31863</link>
		<dc:creator>ZWabbit</dc:creator>
		<pubDate>Sat, 27 Nov 2010 01:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-31863</guid>
		<description>I&#039;ve seen both () and  used when doing Texture = (something) in declaring samplers.  Is there an actual difference between the two?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen both () and  used when doing Texture = (something) in declaring samplers.  Is there an actual difference between the two?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Devrunner</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-30560</link>
		<dc:creator>Devrunner</dc:creator>
		<pubDate>Tue, 27 Jul 2010 09:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.catalinzima.com/?page_id=575#comment-30560</guid>
		<description>You&#039;re the best.</description>
		<content:encoded><![CDATA[<p>You&#8217;re the best.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crash Course in HLSL</title>
		<link>http://www.catalinzima.com/tutorials/crash-course-in-hlsl/comment-page-1/#comment-29674</link>
		<dc:creator>Crash Course in HLSL</dc:creator>
		<pubDate>Thu, 17 Jun 2010 06:54:00 +0000</pubDate>
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		<description>[...] Can be found at: http://www.catalinzima.com/?page_id=575 [...]</description>
		<content:encoded><![CDATA[<p>[...] Can be found at: <a href="http://www.catalinzima.com/?page_id=575" rel="nofollow">http://www.catalinzima.com/?page_id=575</a> [...]</p>
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