Catalin ZZ

game development blog

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  • Blog
  • XNA
    • License
    • Tutorials
      • Crash Course in HLSL
      • Deferred Rendering
      • Four Uses of VTF
      • Fur Rendering
    • Samples
      • Direct3D for Windows Phone 8
      • 2D Skeletal Animation
      • Dynamic 2D Shadows
      • Lightning Sample
      • Postprocessing on Windows Phone 7
      • Mass Effect: Dialogue
      • Rim Lighting
      • Shader-Based Dynamic 2D smooth shadows
      • World of Goo: Cursor
      • Other Samples
  • About

XNA

Here are some code-related resources. Most of this is older stuff written in XNA or DirectX

  • License
  • Tutorials
    • Crash Course in HLSL
    • Deferred Rendering
      • Introduction
      • Creating the G-Buffer
      • Directional Lights
      • Point Lights
      • Custom Content Processor and Normal Mapping
      • Multiple Materials
      • Conclusions
    • Four Uses of VTF
      • Introduction
      • Heightmap Terrain Rendering
      • Terrain Morphing
      • Particle Systems
      • Steps In Snow
      • Conclusions
    • Fur Rendering
  • Samples
    • Direct3D for Windows Phone 8
    • 2D Skeletal Animation
    • Dynamic 2D Shadows
    • Lightning Sample
    • Postprocessing on Windows Phone 7
    • Mass Effect: Dialogue
    • Rim Lighting
    • Shader-Based Dynamic 2D smooth shadows
    • World of Goo: Cursor
    • Other Samples
      • 2D Pie Drawing
      • Fog of War
      • Pie Menu
      • Wireframe without Z-Fighting
      • XNA Game Studio 3.1 Video Sample
      • Restoring the Depth Buffer
      • Voxel Rendering on Zune
      • PowerPoint in XNA
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